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g-58 Dian Smart smg

The g-58 dian is a smart smg and I redesigned it shooting full auto

Dian SMG Pro Tools Session

I started by placing the Weaponiser plugin into an instrument track and then going through all the different engines within the plugin. The onset, and thump engines were the only engines within the plugin that I used. the Dian is a SMG, and it is a smart type, so sometimes the bullets will track onto enemies, that is futuristic so there was going to need to be some synth to add to this to give it that futuristic sound.

Dian Onset Engine w/ EQ

I knew right away that I wanted to work on the gun firing in full auto. within the onset engine of the plugin, I ended up using a total of 7 different single shots from 3 different guns. I also sped some of them up and I adjusted the eq of the engine to boost some of the lows. I also added a little bit of reverb as indicated by the knob of the onset side of the mixing area. 

Now also within this plug in you can increase or decrease the fire rate of the plugin to simulate the full auto of guns in real life. here you can see the fire rate knob under the big button that says fire and is red, also located in the mixing area of the plugin. turning it left makes it fire faster and then the opposite for turning it right. and seeing as how this smg fires fast, I wanted to make sure there was different varieties to each shot, hence adding in 7 different single shots. Holding the 'fire' button down shuffles through the entire bank of sounds I have added onto the onset engine.

Dian Thump Engine Details

Moving onto the thump engine. since this is a futuristic gun, it only makes sense to add in a little bit of synth impact to this gunshot. in the thump engine I found some bullet impacts that help bring out the bass of the shot. I ended up adding a lot of reverb onto this engine cause I wanted that to be heard with each shot, because if you look closely, the bullets almost look like tiny rockets. with the eq I didn't change a whole lot I just took out a little bit of low end. and same with the saturation. however with a little bit of messing around there seemed to be too much low end so I pulled a majority of it out and left a little bit behind to give it a little bit of a kick back sound to it. 

Final Product

© 2022 Mark Japuncha Jr.
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Skills

  • Pro Tools

  • Wwise - 101 Certified

  • Unreal Engine 4

  • Sound Miner

  • SoundQ

  • Soundly

Who i am

Hey everyone, thanks for checking out my site!
 
I am Mark Japuncha, and I’m from Warren, Ohio. I’m currently a Senior in the Sound Design program at Savannah College of Art and Design (SCAD) and will be graduating in June 2022.
 
I’ve been playing video games since I was six years old, and love it to this day. Then, in a high school computer class, I discovered sound design by taking silent films and adding sound to them. To combine two of my favorite things—gaming and sound, is my professional goal.

I'm interested in doing projects that push me to do better in my craft and challenge my creative limits. I love working in teams, big or small, and gaining new insight from peers and co-workers. 

Ultimately, my dream is to work in the AAA video game industry, no matter the game or studio.

Feel free to contact me below if you want to get to know me better, or if you have questions about the projects I’ve worked on in my career, so far.

Thank you for taking the time to view my site!!

© 2022 Mark Japuncha Jr.

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